Summary
The maximum
Animancer.AnimancerNode.Weight
that Animancer.AnimancerLayer.GetOrCreateWeightlessState(Animancer.AnimancerState)
will treat as being weightless. Default = 0.1.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerLayer
Syntax
public static float WeightlessThreshold { get; set; }
Remarks
This allows states with very small weights to be reused instead of needing to create new ones.
Value
Type | Description |
---|---|
float |