Summary
Calls the specified `method` for each
UnityEditor.SerializedProperty in the `serializedObject` then
applies any modified properties.
- Assembly
- Kybernetik
.InspectorGadgets .Editor .dll - Namespace
- InspectorGadgets
.Editor - Containing Type
- IGEditorUtils
Syntax
public static void ForEachProperty(SerializedObject serializedObject, bool enterChildren, Action<SerializedProperty> method)
Parameters
| Name | Type | Description |
|---|---|---|
| serializedObject | SerializedObject | |
| enterChildren | bool | |
| method | Action |
Return Value
| Type | Description |
|---|---|
| void |