IGEditorUtils.

ForEachProperty(SerializedObject, bool, Action<SerializedProperty>) Method

Summary

Calls the specified `method` for each UnityEditor.SerializedProperty in the `serializedObject` then applies any modified properties.

Syntax

public static void ForEachProperty(SerializedObject serializedObject, bool enterChildren, Action<SerializedProperty> method)

Parameters

Name Type Description
serializedObject SerializedObject
enterChildren bool
method Action<SerializedProperty>

Return Value

Type Description
void