Summary
Calls
UnityEditor.AssetDatabase.FindAssets(System.String,System.String[])
using the specified `type` as the filter.
If the `type` inherits from UnityEngine.Component
then it will instead use UnityEngine.GameObject
as
the filter to find all Prefabs (since Unity won't find UnityEngine.Component
types directly).
- Assembly
- Kybernetik
.InspectorGadgets .Editor .dll - Namespace
- InspectorGadgets
.Editor - Containing Type
- IGEditorUtils
Syntax
public static string[] FindAssetGuidsOfType(Type type)
Parameters
Name | Type | Description |
---|---|---|
type | Type |
Return Value
Type | Description |
---|---|
string[] |