Summary
Calls
UnityEditor.AssetDatabase.FindAssets(System.String,System.String[]) using the specified `type` as the filter.
If the `type` inherits from UnityEngine.Component then it will instead use UnityEngine.GameObject as
the filter to find all Prefabs (since Unity won't find UnityEngine.Component types directly).
- Assembly
- Kybernetik
.InspectorGadgets .Editor .dll - Namespace
- InspectorGadgets
.Editor - Containing Type
- IGEditorUtils
Syntax
public static string[] FindAssetGuidsOfType(Type type)
Parameters
| Name | Type | Description |
|---|---|---|
| type | Type |
Return Value
| Type | Description |
|---|---|
| string[] |