Summary
Returns a value of 1 multiplied if
UnityEngine.Event.shift
and divided if UnityEngine.Event.control
.
- Assembly
- Kybernetik
.InspectorGadgets .Editor .dll - Namespace
- InspectorGadgets
.Editor - Containing Type
- IGEditorUtils
Syntax
public static float GetSensitivity(float multiplier = 4)
Parameters
Name | Type | Description |
---|---|---|
multiplier | float |
Return Value
Type | Description |
---|---|
float |