Summary
Everything in the Inspector Gadgets plugin.
Class Types
| Class |
Summary |
| AutoPrefs |
A collection of wrappers for PlayerPrefs which simplify the way you can store and retrieve values.
|
| CommentAsset |
Holds a text comment as a ScriptableObject asset which can be viewed and edited in the inspector. |
| CommentComponent |
Holds a text comment for a GameObject which can be viewed and edited in the inspector. |
| DisposableStaticLazyStack<T> |
A InspectorGadgets.StaticLazyStack`1 which implements System.IDisposable.Dispose to automatically call
InspectorGadgets.StaticLazyStack`1.Decrement
|
| IGUtils |
Various utility methods used by InspectorGadgets. |
| NullableVector4 |
A Vector4 which uses nullable floats. |
| Shortcut |
[Editor-Only] A link to another location in the project for easy navigation. |
| SimpleStaticLazyStack<TStack, TValue> |
A InspectorGadgets.DisposableStaticLazyStack`1 that gets and stores a particular TValue,
sets it to a different value, and then reverts it to the previous value when disposed.
|
| StaticLazyStack<T> |
A static stack that creates new elements as needed but keeps and reuses them instead of actually adding and
removing like a regular stack.
|
| Strings |
String constants used throughout InspectorGadgets. |
Interface Types
| Interface |
Summary |
| IComment |
A common interface for objects which display a comment in the Inspector. |
Enum Types
| Enum |
Summary |
| EditorState |
Represents a Unity Editor state which can be used as a condition. |
Namespaces