Summary
Returns a value of 1 multiplied if
UnityEngine.Event.shift and divided if UnityEngine.Event.control.
- Assembly
- Kybernetik
.InspectorGadgets .Editor .dll - Namespace
- InspectorGadgets
.Editor - Containing Type
- IGEditorUtils
Syntax
public static float GetSensitivity(Event currentEvent, float multiplier = 4)
Parameters
| Name | Type | Description |
|---|---|---|
| currentEvent | Event | |
| multiplier | float |
Return Value
| Type | Description |
|---|---|
| float |