Summary
Destroys the
UnityEngine.Playables.Playable
and cleans up this state.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- ClipState
Syntax
public override void Destroy()
Remarks
This method is NOT called automatically, so when implementing a custom state type you must use
Animancer.AnimancerGraph.Disposables
if you need to guarantee that things will get cleaned up.
Return Value
Type | Description |
---|---|
void |