FacialExpressionManager Class

Summary

Demonstrates how to use layers to play multiple independent animations at the same time on different body parts.
Assembly
Animancer.dll
Namespace
Animancer.Samples.Layers
Base Types
  • MonoBehaviour
graph BT Type-->Base0["MonoBehaviour"] Type["FacialExpressionManager"] class Type type-node

Syntax

[AddComponentMenu(Strings.SamplesMenuPrefix + "Layers - Facial Expression Manager")]
[AnimancerHelpUrl(typeof(FacialExpressionManager))]
[DefaultExecutionOrder(1000)]
public class FacialExpressionManager : MonoBehaviour

Remarks

Sample: Facial Expressions

Attributes

Type Description
AddComponentMenu
AnimancerHelpUrlAttribute [Assert-Conditional] A UnityEngine.HelpURLAttribute which points to Animancer's documentation.
DefaultExecutionOrder

Methods

Name Value Summary
Awake() void