Summary
Demonstrates how to use layers to play multiple independent animations
at the same time on different body parts.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Samples .Layers - Base Types
-
- MonoBehaviour
graph BT
Type-->Base0["MonoBehaviour"]
Type["LayeredAnimationManager"]
class Type type-node
Syntax
[AddComponentMenu(Strings.SamplesMenuPrefix + "Layers - Layered Animation Manager")]
[AnimancerHelpUrl(typeof(LayeredAnimationManager))]
public class LayeredAnimationManager : MonoBehaviour
Remarks
Sample:
Dynamic Layers
Attributes
| Type | Description |
|---|---|
| AddComponentMenu | |
| Animancer |
[Assert-Conditional]
A UnityEngine.HelpURLAttribute which points to Animancer's documentation.
|
Properties
| Name | Value | Summary |
|---|---|---|
| Animancer | AnimancerComponent |
Methods
| Name | Value | Summary |
|---|---|---|
| Awake |
void | |
| FadeOutAction |
void | |
| PlayAction |
void | |
| PlayBase |
void |