DynamicLayeredCharacterAnimations Class

Summary

Demonstrates how to use layers to play multiple independent animations at the same time on different body parts.
Assembly
Animancer.dll
Namespace
Animancer.Samples.Layers
Base Types
  • MonoBehaviour
graph BT Type-->Base0["MonoBehaviour"] Type["DynamicLayeredCharacterAnimations"] class Type type-node

Syntax

[AddComponentMenu(Strings.SamplesMenuPrefix + "Layers - Dynamic Layered Character Animations")]
[AnimancerHelpUrl(typeof(DynamicLayeredCharacterAnimations))]
public class DynamicLayeredCharacterAnimations : MonoBehaviour

Remarks

Sample: Dynamic Layers

Attributes

Type Description
AddComponentMenu
AnimancerHelpUrlAttribute [Assert-Conditional] A UnityEngine.HelpURLAttribute which points to Animancer's documentation.

Methods

Name Value Summary
Awake() void
Update() void