AutoPrefs |
A collection of wrappers for PlayerPrefs which simplify the way you can store and retrieve values.
|
AutoPrefs.AutoPref<T> |
An object which encapsulates a pref value stored with a specific key. |
AutoPrefs.Bool |
An InspectorGadgets.AutoPrefs.AutoPref`1 which encapsulates a bool value stored in
UnityEngine.PlayerPrefs .
|
AutoPrefs.Float |
An InspectorGadgets.AutoPrefs.AutoPref`1 which encapsulates a float value stored in
UnityEngine.PlayerPrefs . |
AutoPrefs.Int |
An InspectorGadgets.AutoPrefs.AutoPref`1 which encapsulates an int value stored in
UnityEngine.PlayerPrefs .
|
AutoPrefs.Quaternion |
An InspectorGadgets.AutoPrefs.AutoPref`1 which UnityEngine.Quaternion value stored in
UnityEngine.PlayerPrefs .
|
AutoPrefs.String |
An InspectorGadgets.AutoPrefs.AutoPref`1 which encapsulates a string value stored in
UnityEngine.PlayerPrefs .
|
AutoPrefs.Vector2 |
An InspectorGadgets.AutoPrefs.AutoPref`1 which encapsulates a UnityEngine.Vector2 value stored in
UnityEngine.PlayerPrefs .
|
AutoPrefs.Vector3 |
An InspectorGadgets.AutoPrefs.AutoPref`1 which encapsulates a UnityEngine.Vector3 value stored in
UnityEngine.PlayerPrefs .
|
AutoPrefs.Vector4 |
An InspectorGadgets.AutoPrefs.AutoPref`1 which encapsulates a UnityEngine.Vector4 value stored in
UnityEngine.PlayerPrefs .
|
BaseInspectableAttribute |
[Pro-Only]
Editor.Editor<T> uses these attributes to add extra elements to the inspector.
|
ButtonAttribute |
[Pro-Only]
Editor.Editor<T> uses this attribute to add a button at the bottom of the default inspector to
run the marked method.
|
ClampValueAttribute |
[Pro-Only]
Specifies the range of values allowed by the attributed int or float field.
See also: InspectorGadgets.Attributes.MinValueAttribute and InspectorGadgets.Attributes.MaxValueAttribute .
|
ColorAttribute |
[Pro-Only]
Causes the attributed field to be drawn in a specific color.
|
CommentAsset |
Holds a text comment as a UnityEngine.ScriptableObject asset which can be viewed and edited in the inspector. |
CommentComponent |
Holds a text comment for a UnityEngine.GameObject which can be viewed and edited in the inspector. |
EulerAttribute |
[Pro-Only]
Causes the attributed UnityEngine.Quaternion field to be drawn as Euler Angles.
|
HasComponentAttribute |
[Pro-Only]
When applied to a UnityEngine.GameObject field, any object assigned to that field must have a component of
the specified type.
|
IGUtils |
Various utility methods used by InspectorGadgets . |
InfoBoxAttribute |
[Pro-Only]
Causes the attributed field to be drawn in a specific color.
|
InspectableAttribute |
[Pro-Only]
Adds the attributed field or property to the inspector as if it were serialized.
|
LabelAttribute |
[Pro-Only]
Adds a label at the bottom of the default inspector to display the value of the marked property.
|
LabelledCollectionAttribute |
[Pro-Only]
Provides labels for the elements of a collection field to use instead of just calling them "Element X".
|
LayerAttribute |
Displays the attributed int field as a layer. |
MaxValueAttribute |
[Pro-Only]
Specifies the maximum value allowed by the attributed int or float field.
See also: InspectorGadgets.Attributes.MinValueAttribute and InspectorGadgets.Attributes.ClampValueAttribute .
|
MinValueAttribute |
[Pro-Only]
Specifies the minimum value allowed by the attributed int or float field.
See also: InspectorGadgets.Attributes.MaxValueAttribute and InspectorGadgets.Attributes.ClampValueAttribute .
|
ReadonlyAttribute |
[Pro-Only]
Causes the attributed field to be greyed out and un-editable in the inspector.
|
RequiredAttribute |
[Pro-Only]
When the attributed member is drawn in the inspector, it will be highlighted in red when it has the default
value.
|
SceneAttribute |
[Pro-Only]
Causes the attributed int or string field to be drawn as a dropdown box for selecting scenes from the build
settings.
|
ShowPreviewAttribute |
[Pro-Only]
Causes the attributed UnityEngine.Object reference field to draw a preview of the target object.
|
Strings |
String constants used throughout InspectorGadgets . |
ToolbarAttribute |
[Pro-Only]
Causes a bool, string, or enum field to be drawn in the inspector as a series of toggle buttons rather than the
usual dropdown list or text field.
|
UniqueCollectionAttribute |
[Pro-Only]
Shows a warning for any elements of the attributed collection which aren't unique.
|
ValidatorAttribute |
[Pro-Only]
Base class for attributes that apply some sort of validation to a field.
|