BaseInspectableAttribute Class

Summary

[Pro-Only] Editor.Editor<T> uses these attributes to add extra elements to the inspector.
graph BT Type-->Base0["Attribute"] Type-.->Interface0["IComparable<BaseInspectableAttribute>"] Type["BaseInspectableAttribute"] class Type type-node Derived0["ButtonAttribute"]-->Type click Derived0 "/inspector-gadgets/api/InspectorGadgets.Attributes/ButtonAttribute" Derived1["LabelAttribute"]-->Type click Derived1 "/inspector-gadgets/api/InspectorGadgets.Attributes/LabelAttribute" Derived2["InspectableAttribute"]-->Type click Derived2 "/inspector-gadgets/api/InspectorGadgets.Attributes/InspectableAttribute"

Syntax

[System.Diagnostics.Conditional("UNITY_EDITOR")]
public abstract class BaseInspectableAttribute : Attribute, IComparable<BaseInspectableAttribute>

Attributes

Type Description
ConditionalAttribute

Properties

Name Value Summary
DisplayIndex int
If set, this inspectable will be drawn at the specified index amongst the regular serialized fields instead of after them.
Label string
The label to use as a prefix before the value. If not set, it will use the name of the attributed member.
LabelContent GUIContent
The UnityEngine.GUIContent used for this inspectable's label, creates from the InspectorGadgets.Attributes.BaseInspectableAttribute.Label and InspectorGadgets.Attributes.BaseInspectableAttribute.Tooltip.
Tooltip string
The tooltip to use as for the label. If not set, it will use the full name of the attributed member.
When EditorState
Determines when this attribute should be active.
WhenNullable Nullable<EditorState>
Determines when this attribute should be active.

Methods

Name Value Summary
CompareTo(BaseInspectableAttribute) int
Compares the InspectorGadgets.Attributes.BaseInspectableAttribute.DisplayIndex of this inspectable to the specified `other`.