Summary
[Pro-Only]
Specifies the minimum value allowed by the attributed int or float field.
See also:
InspectorGadgets.Attributes.MaxValueAttribute
and InspectorGadgets.Attributes.ClampValueAttribute
.
- Assembly
- Kybernetik
.InspectorGadgets .dll - Namespace
- InspectorGadgets
.Attributes - Base Types
-
- PropertyAttribute
- ValidatorAttribute
graph BT
Type-->Base0["ValidatorAttribute"]
click Base0 "/inspector-gadgets/api/InspectorGadgets.Attributes/ValidatorAttribute"
Base0-->Base1["PropertyAttribute"]
Type["MinValueAttribute"]
class Type type-node
Syntax
[System.Diagnostics.Conditional("UNITY_EDITOR")]
public sealed class MinValueAttribute : ValidatorAttribute
Attributes
Type | Description |
---|---|
ConditionalAttribute |
Constructors
Name | Summary |
---|---|
MinValueAttribute |
Creates a new InspectorGadgets.Attributes.MinValueAttribute with the specified minimum value. |
MinValueAttribute |
Creates a new InspectorGadgets.Attributes.MinValueAttribute with the specified minimum value. |
MinValueAttribute |
Creates a new InspectorGadgets.Attributes.MinValueAttribute with the specified minimum value. |
MinValueAttribute |
Creates a new InspectorGadgets.Attributes.MinValueAttribute with the specified minimum value. |
Fields
Methods
Name | Value | Summary |
---|---|---|
TryValidate |
bool |
Validates a
double value or returns false to revert to the previous value. |
TryValidate |
bool |
Validates a
long value or returns false to revert to the previous value. |
TryValidate |
bool |
Validates an
UnityEngine.Object value or returns false to revert to the previous value.Inherited from ValidatorAttribute
|