Summary
[Editor-Only] String constants used throughout
InspectorGadgets.- Assembly
- Kybernetik
.InspectorGadgets .Editor .dll - Namespace
- InspectorGadgets
.Editor - Base Types
-
- Object
graph BT
Type-->Base0["Object"]
Type["EditorStrings"]
class Type type-node
Syntax
public static class EditorStrings
Fields
| Name | Constant Value | Summary |
|---|---|---|
| Alt | & |
static
|
| Collapse |
CONTEXT/Transform/Collapse All Components |
static
|
| Comment |
CONTEXT/CommentAsset/Include in Build |
static
|
| Comment |
CONTEXT/CommentComponent/Include in Build |
static
|
| Context | CONTEXT/ |
static
|
| CopyTransformPath | CONTEXT/Transform/Copy Transform Path |
static
|
| CreateEditorScript | CONTEXT/Component/Create Editor Script |
static
|
| Ctrl | % |
static
|
| Game |
GameObject/Reset Selected Transforms %&Z |
static
|
| Main |
Edit/Selection/New Locked Inspector %&I |
static
|
| NegateShortcut |
Menu items where the last word begins with an underscore or certain other characters are interpreted as
having a keyboard shortcut. So we use the '\b' (backspace) character to prevent it from doing that.
static
|
|
| NewLockedInspector | /New Locked Inspector %&I |
static
|
| Object |
CONTEXT/Object/New Locked Inspector %&I |
static
|
| OpenDocumentation | CONTEXT/Transform/Inspector Gadgets Documentation |
static
|
| PersistAfterPlayMode | Persist After Play Mode |
static
|
| Persist |
CONTEXT/Component/Persist After Play Mode |
static
|
| PingObject | CONTEXT/Transform/Ping Object in Hierarchy |
static
|
| PingScriptAsset | CONTEXT/MonoBehaviour/Ping Script Asset |
static
|
| PrefsKeyPrefix | InspectorGadgets. |
static
|
| Rect |
CONTEXT/RectTransform/Toggle Auto Hide UI |
static
|
| RemoveAllComponents | CONTEXT/Transform/Remove All Components |
static
|
| Shift | # |
static
|
| Show |
CONTEXT/MonoBehaviour/Show or Hide Script Property |
static
|
| SnapToGrid | GameObject/Snap to Grid %&X |
static
|
| U |
CONTEXT/UIBehaviour/Toggle Auto Hide UI |
static
|
| Watch | CONTEXT/Object/Watch |
static
|