EditorStrings Class

Summary

[Editor-Only] String constants used throughout InspectorGadgets.
graph BT Type-->Base0["Object"] Type["EditorStrings"] class Type type-node

Syntax

public static class EditorStrings

Fields

Name Constant Value Summary
Alt &
static
CanvasToggleAutoHideUI CONTEXT/Canvas/Toggle Auto Hide UI
static
CollapseAllComponents CONTEXT/Transform/Collapse All Components
static
CommentAssetIncludeInBuild CONTEXT/CommentAsset/Include in Build
static
CommentComponentIncludeInBuild CONTEXT/CommentComponent/Include in Build
static
Context CONTEXT/
static
CopyTransformPath CONTEXT/Transform/Copy Transform Path
static
CreateEditorScript CONTEXT/Component/Create Editor Script
static
Ctrl %
static
GameObjectResetSelectedTransforms GameObject/Reset Selected Transforms %&Z
static
MainNewLockedInspector Edit/Selection/New Locked Inspector %&I
static
NegateShortcut 
Menu items where the last word begins with an underscore or certain other characters are interpreted as having a keyboard shortcut. So we use the '\b' (backspace) character to prevent it from doing that.
static
NewLockedInspector /New Locked Inspector %&I
static
ObjectNewLockedInspector CONTEXT/Object/New Locked Inspector %&I
static
OpenDocumentation CONTEXT/Transform/Inspector Gadgets Documentation
static
PersistAfterPlayMode Persist After Play Mode
static
PersistAfterPlayModeComponent CONTEXT/Component/Persist After Play Mode
static
PingObject CONTEXT/Transform/Ping Object in Hierarchy
static
PingScriptAsset CONTEXT/MonoBehaviour/Ping Script Asset
static
PrefsKeyPrefix InspectorGadgets.
static
RectTransformToggleAutoHideUI CONTEXT/RectTransform/Toggle Auto Hide UI
static
RemoveAllComponents CONTEXT/Transform/Remove All Components
static
Shift #
static
ShowOrHideScriptProperty CONTEXT/MonoBehaviour/Show or Hide Script Property
static
SnapToGrid GameObject/Snap to Grid %&X
static
UIBehaviourToggleAutoHideUI CONTEXT/UIBehaviour/Toggle Auto Hide UI
static
Watch CONTEXT/Object/Watch
static