Summary
[Pro-Only] [Editor-Only]
Base class to derive custom editors from, with a bunch of additional features on top of Unity's base
UnityEditor.Editor
class.
- Assembly
- Kybernetik
.InspectorGadgets .Editor .dll - Namespace
- InspectorGadgets
.Editor - Base Types
-
- Editor
- MissingScriptEditor
graph BT
Type-->Base0["MissingScriptEditor"]
click Base0 "/inspector-gadgets/api/InspectorGadgets.Editor/MissingScriptEditor"
Base0-->Base1["Editor"]
Type["Editor<T>"]
class Type type-node
Syntax
public abstract class Editor<T> : MissingScriptEditor where T : class
Remarks
Doesn't draw the target's "Script" field to save inspector space and reduce clutter.
You can Middle Click anywhere in the inspector area to open the script in your script editor
or Ctrl + Middle Click to open its editor script (or create one if none exists already).
Provides type-casted versions of
UnityEditor.Editor.target
and
UnityEditor.Editor.targets
so you don't always have to do it yourself
(InspectorGadgets.Editor.Editor`1.Target
and InspectorGadgets.Editor.Editor`1.Targets
respectively).
Type Parameters
Name | Description |
---|---|
T |
Properties
Name | Value | Summary |
---|---|---|
Current | Editor |
The editor currently being drawn.
static
|
CurrentTarget | T |
The object being inspected (
UnityEditor.Editor.target casted to T) by the editor currently
being drawn.
static
|
CurrentTargets | T[] |
An array of all the objects being inspected (
UnityEditor.Editor.targets casted to T) by the
editor currently being drawn.
static
|
OtherProperties | List |
All of the target's properties other than "m_Script".
Inherited from MissingScriptEditor
|
ScriptProperty | SerializedProperty |
The target's "m_Script" property.
Inherited from MissingScriptEditor
|
Target | T |
The object being inspected (
UnityEditor.Editor.target casted to T). |
Targets | T[] |
An array of all the objects being inspected (
UnityEditor.Editor.targets casted to T). |
Methods
Name | Value | Summary |
---|---|---|
CheckMiddleClick |
void |
Checks if the current event is a Middle Click to open the script in the user's script editor application,
or Ctrl + Middle Click to open or create its custom inspector script.
|
DestroyProperly |
void |
Destroys the `target`. Shows a confirmation dialog before destroying assets.
Inherited from MissingScriptEditor
static
|
DestroyProperly |
void |
Destroys the `targets`. Shows a confirmation dialog before destroying assets.
Inherited from MissingScriptEditor
static
|
DoAllInspectables |
void |
[Pro-Only] Draw all
InspectorGadgets.Attributes.InspectableAttribute members. |
DoInspectorGUI |
void |
Draws the inspector GUI of the
InspectorGadgets.Editor.Editor`1.Current editor.static
|
Do |
void |
Draws all of the target's serialized properties and inspectables.
|
OnDisable |
void |
Indicates to the
InspectorGadgets.Editor.MissingScriptWindow that the target has been deselected.
Inherited from MissingScriptEditor
|
OnEnable |
void |
Gathers all of the target's inspectables (
InspectorGadgets.Attributes.ButtonAttribute and InspectorGadgets.Attributes.LabelAttribute )
and checks for inspector GUI events in the script.
|
OnInspectorGUI |
void |
Draws the target's regular inspector followed by any extra inspectables
(
InspectorGadgets.Attributes.ButtonAttribute and InspectorGadgets.Attributes.LabelAttribute ), and responds to Middle
Click events.
To modify or replace just the regular inspector and keep the extra features of InspectorGadgets.Editor.Editor`1 ,
override InspectorGadgets.Editor.Editor`1.DoPropertiesAndInspectables instead of InspectorGadgets.Editor.Editor`1.OnInspectorGUI .
|
OnPropertyModified |
void |
This method is called if any of the target's serialized members are modified during
InspectorGadgets.Editor.Editor`1.DoInspectorGUI .
|
RecordTargetUndo |
void |
Records the current state of the
InspectorGadgets.Editor.Editor`1.Targets so that any subsequent changes can be undone
(reverted back to the recorded state).
|