FMEditorUtilities.

DestroyUselessObjects(IFlexiMotionComponent) Method

Summary

Destroys any children of the `target` which have no custom components and no incluence on the model. This includes editing any skinned meshes to account for removed bones.
Assembly
FlexiMotion.dll
Namespace
FlexiMotion.Editor
Containing Type
FMEditorUtilities

Syntax

public static void DestroyUselessObjects(IFlexiMotionComponent target)

Parameters

Name Type Description
target IFlexiMotionComponent

Return Value

Type Description
void