Summary
Destroys any children of the `target` which have no custom components and no incluence on the model.
This includes editing any skinned meshes to account for removed bones.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Editor - Containing Type
- FMEditorUtilities
Syntax
public static void DestroyUselessObjects(IFlexiMotionComponent target)
Parameters
| Name | Type | Description |
|---|---|---|
| target | I |
Return Value
| Type | Description |
|---|---|
| void |