Summary
Adds all available
UnityEngine.HumanBodyBones
to the `bones`.- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Editor - Containing Type
- FMEditorUtilities
Syntax
public static void GatherHumanoidBones(HashSet<Transform> bones, Transform root, Animator animator)
Parameters
Name | Type | Description |
---|---|---|
bones | HashSet |
|
root | Transform | |
animator | Animator |
Return Value
Type | Description |
---|---|
void |