Summary
Adds all available
UnityEngine.HumanBodyBones to the `bones`.- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Editor - Containing Type
- FMEditorUtilities
Syntax
public static void GatherHumanoidBones(HashSet<Transform> bones, Transform root, Animator animator)
Parameters
| Name | Type | Description |
|---|---|---|
| bones | HashSet |
|
| root | Transform | |
| animator | Animator |
Return Value
| Type | Description |
|---|---|
| void |