FMEditorUtilities.

GatherHumanoidBones(HashSet<Transform>, Transform, Animator) Method

Summary

Adds all available UnityEngine.HumanBodyBones to the `bones`.
Assembly
FlexiMotion.dll
Namespace
FlexiMotion.Editor
Containing Type
FMEditorUtilities

Syntax

public static void GatherHumanoidBones(HashSet<Transform> bones, Transform root, Animator animator)

Parameters

Name Type Description
bones HashSet<Transform>
root Transform
animator Animator

Return Value

Type Description
void