Summary
If the `obj`
null or a destroyed UnityEngine.Object?- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Editor - Containing Type
- FMEditorUtilities
Syntax
public static bool IsNullOrDestroyed(Object obj)
Parameters
| Name | Type | Description |
|---|---|---|
| obj | Object |
Return Value
| Type | Description |
|---|---|
| bool |