FMEditorUtilities.

IsNullOrDestroyed(Object) Method

Summary

If the `obj` null or a destroyed UnityEngine.Object?
Assembly
FlexiMotion.dll
Namespace
FlexiMotion.Editor
Containing Type
FMEditorUtilities

Syntax

public static bool IsNullOrDestroyed(Object obj)

Parameters

Name Type Description
obj Object

Return Value

Type Description
bool