Summary
If the `obj`
null
or a destroyed UnityEngine.Object
?- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Editor - Containing Type
- FMEditorUtilities
Syntax
public static bool IsNullOrDestroyed(Object obj)
Parameters
Name | Type | Description |
---|---|---|
obj | Object |
Return Value
Type | Description |
---|---|
bool |