Summary
Tries to get the prefab asset associated with `componentInPrefab` and returns true if successful.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Editor - Containing Type
- FMEditorUtilities
Syntax
public static bool TryGetPrefab(Component componentInPrefab, out GameObject prefab)
Parameters
| Name | Type | Description |
|---|---|---|
| componentInPrefab | Component | |
| prefab | GameObject |
Return Value
| Type | Description |
|---|---|
| bool |