FMEditorUtilities.

IsNotEditable(HideFlags) Method

Summary

Do the flags include UnityEngine.HideFlags.NotEditable?
Assembly
FlexiMotion.dll
Namespace
FlexiMotion.Editor
Containing Type
FMEditorUtilities

Syntax

public static bool IsNotEditable(this HideFlags hideFlags)

Parameters

Name Type Description
hideFlags HideFlags

Return Value

Type Description
bool