Summary
    Returns an error if the `prefab` doesn't have an 
		UnityEngine.Animator and UnityEngine.Avatar which can
    have their bones renamed.
    - Assembly
 - FlexiMotion
.dll  - Namespace
 - FlexiMotion
.Editor  - Containing Type
 - FMEditorUtilities
 
Syntax
public static string RenameBonesValidate(GameObject prefab, out Animator animator)
	Parameters
| Name | Type | Description | 
|---|---|---|
| prefab | GameObject | |
| animator | Animator | 
Return Value
| Type | Description | 
|---|---|
| string |