Summary
Returns an error if the `prefab` doesn't have an
UnityEngine.Animator
and UnityEngine.Avatar
which can
have their bones renamed.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Editor - Containing Type
- FMEditorUtilities
Syntax
public static string RenameBonesValidate(GameObject prefab, out Animator animator)
Parameters
Name | Type | Description |
---|---|---|
prefab | GameObject | |
animator | Animator |
Return Value
Type | Description |
---|---|
string |