Summary
Returns an error if the `prefab` doesn't have an
UnityEngine.Animator and UnityEngine.Avatar which can
have their bones renamed.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Editor - Containing Type
- FMEditorUtilities
Syntax
public static string RenameBonesValidate(GameObject prefab, out Animator animator)
Parameters
| Name | Type | Description |
|---|---|---|
| prefab | GameObject | |
| animator | Animator |
Return Value
| Type | Description |
|---|---|
| string |