FMEditorUtilities.

RenameBonesValidate(GameObject, Animator) Method

Summary

Returns an error if the `prefab` doesn't have an UnityEngine.Animator and UnityEngine.Avatar which can have their bones renamed.
Assembly
FlexiMotion.dll
Namespace
FlexiMotion.Editor
Containing Type
FMEditorUtilities

Syntax

public static string RenameBonesValidate(GameObject prefab, out Animator animator)

Parameters

Name Type Description
prefab GameObject
animator Animator

Return Value

Type Description
string