FMEditorUtilities.

RenameBones(GameObject, Func<string, string>) Method

Summary

Renames all animated bones in the `prefab`.
Assembly
FlexiMotion.dll
Namespace
FlexiMotion.Editor
Containing Type
FMEditorUtilities

Syntax

public static void RenameBones(GameObject prefab, Func<string, string> getNewName)

Parameters

Name Type Description
prefab GameObject
getNewName Func<string, string>

Return Value

Type Description
void