Summary
Renames all textures used by materials in renderers in the `prefab`.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Editor - Containing Type
- FMEditorUtilities
Syntax
public static bool RenameTextures(GameObject prefab, Func<string, string> getNewName)
Parameters
| Name | Type | Description |
|---|---|---|
| prefab | GameObject | |
| getNewName | Func |
Return Value
| Type | Description |
|---|---|
| bool |