Summary
Renames all textures used by materials in renderers in the `prefab`.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Editor - Containing Type
- FMEditorUtilities
Syntax
public static bool RenameTextures(GameObject prefab, Func<string, string> getNewName)
Parameters
Name | Type | Description |
---|---|---|
prefab | GameObject | |
getNewName | Func |
Return Value
Type | Description |
---|---|
bool |