FMEditorUtilities.

PullInSubAssets(GameObject) Method

Summary

Copies the avatar, meshes, materials, and textures into the `prefab` as sub-assets.
Assembly
FlexiMotion.dll
Namespace
FlexiMotion.Editor
Containing Type
FMEditorUtilities

Syntax

public static void PullInSubAssets(GameObject prefab)

Parameters

Name Type Description
prefab GameObject

Return Value

Type Description
void