Summary
Copies the avatar, meshes, materials, and textures into the `prefab` as sub-assets.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Editor - Containing Type
- FMEditorUtilities
Syntax
public static void PullInSubAssets(GameObject prefab)
Parameters
| Name | Type | Description |
|---|---|---|
| prefab | GameObject |
Return Value
| Type | Description |
|---|---|
| void |