Summary
Calls
UnityEditor.EditorUtility.DisplayDialog(System.String,System.String,System.String,System.String) with the `operation` as the
accept button and a "Cancel" button.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Editor - Containing Type
- FMEditorUtilities
Syntax
public static bool DisplayDialog(string operation, string message)
Parameters
| Name | Type | Description |
|---|---|---|
| operation | string | |
| message | string |
Return Value
| Type | Description |
|---|---|
| bool |