FMEditorUtilities.

DisplayDialog(string, string) Method

Summary

Calls UnityEditor.EditorUtility.DisplayDialog(System.String,System.String,System.String,System.String) with the `operation` as the accept button and a "Cancel" button.
Assembly
FlexiMotion.dll
Namespace
FlexiMotion.Editor
Containing Type
FMEditorUtilities

Syntax

public static bool DisplayDialog(string operation, string message)

Parameters

Name Type Description
operation string
message string

Return Value

Type Description
bool