Summary
Calls
UnityEditor.EditorUtility.DisplayDialog(System.String,System.String,System.String,System.String)
with the `operation` as the
accept button and a "Cancel"
button.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Editor - Containing Type
- FMEditorUtilities
Syntax
public static bool DisplayDialog(string operation, string message)
Parameters
Name | Type | Description |
---|---|---|
operation | string | |
message | string |
Return Value
Type | Description |
---|---|
bool |