Location: Assets/Plugins/Animancer/Examples/08 Inverse Kinematics
These examples demonstrate how you can use Inverse Kinematics (IK) to control characters dynamically.
As outlined in the Unity Versions section, using IK with Animancer requires Unity 2018.1 or newer. However, 2018.3 is recommended because there was a bug in earlier versions which prevented the
OnAnimatorIK method from being called while fading between animations. This only applies to Unity's inbuilt IK system so other systems that do not use the
OnAnimatorIK method will not have the same issue.