Location: Assets/Plugins/Animancer/Examples/05 Events
These examples demonstrate how you can use Events to trigger code at a specific time during an animation. They use both Unity's Animation Events with Animancer Events alongside each other to compare the differences.
|01 Footstep Events||Play a randomly chosen footstep sound whenever the character's foot touches the ground during a walk cycle.|
|02 Golf Events||Use various different event systems to trigger code at a specific time during an animation and alter the timing of the transition into the next animation.|
|03 Event Utilities||Some simple code snippets that demonstrate various behaviours using events.|