05 Events

Location: Assets/Plugins/Animancer/Examples/05 Events

These examples demonstrate how you can use Events to trigger code at a specific time during an animation. They use both Unity's Animation Events with Animancer Events alongside each other to compare the differences.

05-01 Footstep Events Play a randomly chosen footstep sound whenever the character's foot touches the ground during a walk cycle.
05-02 Golf Events Use various different event systems to trigger code at a specific time during an animation and alter the timing of the transition into the next animation.
05-03 Event Utilities Some simple code snippets that demonstrate various behaviours using events.