05 Events

Location: Assets/Plugins/Animancer/Examples/05 Events

Namespace: Animancer.Examples.Events

These examples demonstrate how you can use Events to trigger code at a specific time during an animation. They use both Unity's Animation Events with Animancer Events alongside each other to compare the differences.

01 Footstep Events Play a randomly chosen footstep sound whenever the character's foot touches the ground during a walk cycle.
02 Golf Events Use various different event systems to trigger code at a specific time during an animation and alter the timing of the transition into the next animation.