Summary
Returns the state registered with the `transition`s
Animancer.IHasKey.Key
if there is one. Otherwise
this method uses Animancer.ITransition.CreateState
to create a new one and registers it with
that key before returning it.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerPlayable
.StateDictionary
Syntax
public AnimancerState GetOrCreate(ITransition transition)
Parameters
Name | Type | Description |
---|---|---|
transition | ITransition |
Return Value
Type | Description |
---|---|
AnimancerState |