Summary
Calls
Animancer.AnimancerPlayable.StateDictionary.GetOrCreate(UnityEngine.AnimationClip,System.Boolean)
for each of the specified clips.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerPlayable
.StateDictionary
Syntax
public void CreateIfNew(AnimationClip clip0, AnimationClip clip1, AnimationClip clip2, AnimationClip clip3)
Parameters
Name | Type | Description |
---|---|---|
clip0 | AnimationClip | |
clip1 | AnimationClip | |
clip2 | AnimationClip | |
clip3 | AnimationClip |
Return Value
Type | Description |
---|---|
void |