Summary
Calls
Animancer.AnimancerPlayable.GetKey(UnityEngine.AnimationClip) and returns the state which registered with that key or creates one if it
doesn't exist.
If the state already exists but has the wrong Animancer.AnimancerState.Clip, the `allowSetClip`
parameter determines what will happen. False causes it to throw an System.ArgumentException while
true allows it to change the Animancer.AnimancerState.Clip. Note that the change is somewhat costly to
performance so use with caution.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerPlayable
.StateDictionary
Syntax
public AnimancerState GetOrCreate(AnimationClip clip, bool allowSetClip = false)
Parameters
| Name | Type | Description |
|---|---|---|
| clip | AnimationClip | |
| allowSetClip | bool |
Return Value
| Type | Description |
|---|---|
| AnimancerState |