Summary
Calls
Animancer.AnimancerPlayable.GetKey(UnityEngine.AnimationClip) then passes the key to
Animancer.AnimancerPlayable.StateDictionary.TryGet(System.Object,Animancer.AnimancerState@) and returns the result.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerPlayable
.StateDictionary
Syntax
public bool TryGet(AnimationClip clip, out AnimancerState state)
Parameters
| Name | Type | Description |
|---|---|---|
| clip | AnimationClip | |
| state | AnimancerState |
Return Value
| Type | Description |
|---|---|
| bool |