Summary
Calls
Animancer.AnimancerPlayable.StateDictionary.GetOrCreate(UnityEngine.AnimationClip,System.Boolean) for each of the specified `clips`.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerPlayable
.StateDictionary
Syntax
public void CreateIfNew(params AnimationClip[] clips)
Parameters
| Name | Type | Description |
|---|---|---|
| clips | AnimationClip[] |
Return Value
| Type | Description |
|---|---|
| void |