Summary
Should the `binding` be skipped when determining how to map the
Animancer.PlayableAssetState.Bindings
?- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- PlayableAssetState
Syntax
public static void GetBindingDetails(PlayableBinding binding, out string name, out Type type, out bool isMarkers)
Parameters
Name | Type | Description |
---|---|---|
binding | PlayableBinding | |
name | string | |
type | Type | |
isMarkers | bool |
Return Value
Type | Description |
---|---|
void |