Summary
The internal implementation of
Animancer.AnimancerState.Time
which directly gets and sets the underlying value.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerState
Syntax
public virtual double RawTime { get; set; }
Remarks
Setting this value actually calls
UnityEngine.Playables.PlayableExtensions.SetTime``1(``0,System.Double)
twice to ensure that animation
events aren't triggered incorrectly. Calling it only once would trigger any animation events between the
previous time and the new time. So if an animation plays to the end and you set the time back to 0 (such as
by calling Animancer.AnimancerState.Stop
or playing a different animation), the next time that animation played it
would immediately trigger all of its events, then play through and trigger them normally as well.
Value
Type | Description |
---|---|
double |