Summary
	
    Creates an UnityEngine.Animations.AnimationScriptPlayable to run the specified Animation Job instead of the usual
    UnityEngine.Animations.AnimationMixerPlayable.
    
		
	Syntax
	public AnimationScriptPlayable CreatePlayable<T>(AnimancerGraph graph, T job, bool processInputs = false) 
    where T : struct, IAnimationJob
	
	
    Example:void CreatePlayableExample(AnimancerComponent animancer)
}
    var job = new MyJob();// A struct that implements IAnimationJob.
    var mixer = new WhateverMixerState();// e.g. LinearMixerState.
    mixer.CreatePlayable(animancer, job);
    // Use mixer.Initialize, CreateChild, and SetChild to configure the children as normal.
}
    See also: 
    
 
	Type Parameters
		
	Parameters
		
	Return Value
	
		
			
				
					
						| Type | Description | 
				
				
					| AnimationScriptPlayable |  | 
			
		 
	 	
	See Also
	
			- Animancer.ManualMixerState.CreatePlayable``1(UnityEngine.Playables.Playable@,``0,System.Boolean)