Summary
Starts a transition from the current state to the specified state using normalized times.
		- Assembly
 - Animancer
.dll  - Namespace
 - Animancer
 - Containing Type
 - ControllerState
 
Syntax
public void CrossFade(string stateName, float fadeDuration = -1, int layer = -1, float normalizedTime = -Infinity)
	Remarks
If `fadeDuration` is negative, it uses the 
	Animancer.AnimancerPlayable.DefaultFadeDuration.Parameters
| Name | Type | Description | 
|---|---|---|
| stateName | string | |
| fadeDuration | float | |
| layer | int | |
| normalizedTime | float | 
Return Value
| Type | Description | 
|---|---|
| void |