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ControllerState.

DefaultStateHashes Property

Summary

The UnityEngine.AnimatorStateInfo.shortNameHash of the default state on each layer, used to reset to those states when Animancer.ControllerState.ApplyActionsOnStop is called for layers using Animancer.ControllerState.ActionOnStop.DefaultState.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
ControllerState

Syntax

public int[] DefaultStateHashes { get; set; }

Remarks

Gathered using Animancer.ControllerState.GatherDefaultStates.

Value

Type Description
int[]