Summary
The
UnityEngine.AnimatorStateInfo.shortNameHash of the default state on each layer, used to reset to
those states when Animancer.ControllerState.ApplyActionsOnStop is called for layers using
Animancer.ControllerState.ActionOnStop.DefaultState.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- ControllerState
Syntax
public int[] DefaultStateHashes { get; set; }
Remarks
Gathered using
Animancer.ControllerState.GatherDefaultStates.Value
| Type | Description |
|---|---|
| int[] |