Summary
A state for a
Animancer.Samples.StateMachines.CharacterState.Character
.- Assembly
- Animancer
.dll - Namespace
- Animancer
.Samples .StateMachines - Interfaces
- Base Types
-
- MonoBehaviour
- StateBehaviour
- Derived Types
Syntax
[AddComponentMenu(Strings.SamplesMenuPrefix + "Characters - Character State")]
[AnimancerHelpUrl(typeof(CharacterState))]
public abstract class CharacterState : StateBehaviour, IState
Remarks
Sample:
Characters
Attributes
Type | Description |
---|---|
AddComponentMenu | |
Animancer |
[Assert-Conditional]
A UnityEngine.HelpURLAttribute which points to Animancer's documentation.
|
Properties
Name | Value | Summary |
---|---|---|
CanEnterState | bool |
[
Animancer.FSM.IState.CanEnterState ]
Determines whether the Animancer.FSM.StateMachine`1 can enter this state.
Always returns true unless overridden.
Inherited from StateBehaviour
|
CanExitState | bool |
[
Animancer.FSM.IState.CanExitState ]
Determines whether the Animancer.FSM.StateMachine`1 can exit this state.
Always returns true unless overridden.
|
CanInterruptSelf | bool | |
Character | Character | |
Priority | Character |
Methods
Name | Value | Summary |
---|---|---|
OnEnterState |
void |
[
Animancer.FSM.IState.OnEnterState ]
Asserts that this component isn't already enabled, then enables it.
Inherited from StateBehaviour
|
OnExitState |
void |
[
Animancer.FSM.IState.OnExitState ]
Asserts that this component isn't already disabled, then disables it.
Inherited from StateBehaviour
|
OnValidate |
void |
[Editor-Only] States start disabled and only the current state gets enabled at runtime.
|