Summary
A state for a 
		Animancer.Samples.StateMachines.CharacterState.Character.- Assembly
 - Animancer
.dll  - Namespace
 - Animancer
.Samples .StateMachines  - Interfaces
 - Base Types
 - 
									
- MonoBehaviour
 - StateBehaviour
 
 - Derived Types
 
							graph BT
	Type-->Base0["StateBehaviour"]
	click Base0 "/animancer/api/Animancer.FSM/StateBehaviour"
	Base0-->Base1["MonoBehaviour"]
	Type-.->Interface0["IState"]
	click Interface0 "/animancer/api/Animancer.FSM/IState"
	Type["CharacterState"]
class Type type-node
	Derived0["MoveState"]-->Type
	click Derived0 "/animancer/api/Animancer.Samples.StateMachines/MoveState"
	Derived1["IdleState"]-->Type
	click Derived1 "/animancer/api/Animancer.Samples.StateMachines/IdleState"
	Derived2["ActionState"]-->Type
	click Derived2 "/animancer/api/Animancer.Samples.StateMachines/ActionState"
	Derived3["FlinchState"]-->Type
	click Derived3 "/animancer/api/Animancer.Samples.StateMachines/FlinchState"
	Derived4["EquipState"]-->Type
	click Derived4 "/animancer/api/Animancer.Samples.StateMachines/EquipState"
	Derived5["AttackState"]-->Type
	click Derived5 "/animancer/api/Animancer.Samples.StateMachines/AttackState"
						
					Syntax
[AddComponentMenu(Strings.SamplesMenuPrefix + "Characters - Character State")]
[AnimancerHelpUrl(typeof(CharacterState))]
public abstract class CharacterState : StateBehaviour, IState
	Remarks
    Sample:
    
    Characters
    
	Attributes
| Type | Description | 
|---|---|
| AddComponentMenu | |
| Animancer | 
						[Assert-Conditional]
    A UnityEngine.HelpURLAttribute which points to Animancer's documentation.
     | 
					
Properties
| Name | Value | Summary | 
|---|---|---|
| CanEnterState | bool | 
									 [ 
											Animancer.FSM.IState.CanEnterState]
    Determines whether the Animancer.FSM.StateMachine`1 can enter this state.
    Always returns true unless overridden.
    Inherited from StateBehaviour 
								 | 
							
| CanExitState | bool | 
									 [ 
								Animancer.FSM.IState.CanExitState]
    Determines whether the Animancer.FSM.StateMachine`1 can exit this state.
    Always returns true unless overridden.
     | 
							
| CanInterruptSelf | bool | |
| Character | Character | |
| Force | 
								bool | 
									 [Editor-Only]
    Should the Inspector be repainted when a  
											Animancer.FSM.StateBehaviour
    is enabled or disabled while it is selected?
    Inherited from StateBehaviour 
											static 
								 | 
							
| Priority | Character | 
								
Methods
| Name | Value | Summary | 
|---|---|---|
| OnEnterState | 
								void | 
									 [ 
											Animancer.FSM.IState.OnEnterState]
    Asserts that this component isn't already enabled, then enables it.
    Inherited from StateBehaviour 
								 | 
							
| OnExitState | 
								void | 
									 [ 
											Animancer.FSM.IState.OnExitState]
    Asserts that this component isn't already disabled, then disables it.
    Inherited from StateBehaviour 
								 | 
							
| OnValidate | 
								void | 
									 [Editor-Only] States start disabled and only the current state gets enabled at runtime. 
								 |