Summary
Holds various animations relating to the use of a weapon.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Samples .StateMachines - Base Types
-
- MonoBehaviour
graph BT
Type-->Base0["MonoBehaviour"]
Type["Weapon"]
class Type type-node
Syntax
[AddComponentMenu(Strings.SamplesMenuPrefix + "Weapons - Weapon")]
[AnimancerHelpUrl(typeof(Weapon))]
public class Weapon : MonoBehaviour
Remarks
In a real game, this class might have other details like damage, damage type, weapon category, etc.
It could also inherit from a base Item class for things like weight, cost, and description.
Sample:
Weapons
Attributes
| Type | Description |
|---|---|
| AddComponentMenu | |
| Animancer |
[Assert-Conditional]
A UnityEngine.HelpURLAttribute which points to Animancer's documentation.
|
Properties
| Name | Value | Summary |
|---|---|---|
| AttackAnimations | TransitionAsset[] | |
| EquipAnimation | TransitionAsset | |
| UnequipAnimation | TransitionAsset |