WeaponsCharacterBrain Class

Summary

Uses player input to control a Animancer.Samples.StateMachines.Character.
Assembly
Animancer.dll
Namespace
Animancer.Samples.StateMachines
Base Types
  • MonoBehaviour
graph BT Type-->Base0["MonoBehaviour"] Type["WeaponsCharacterBrain"] class Type type-node

Syntax

[AddComponentMenu(Strings.SamplesMenuPrefix + "Weapons - Weapons Character Brain")]
[AnimancerHelpUrl(typeof(WeaponsCharacterBrain))]
public class WeaponsCharacterBrain : MonoBehaviour

Remarks

Sample: Weapons

Attributes

Type Description
AddComponentMenu
AnimancerHelpUrlAttribute [Assert-Conditional] A UnityEngine.HelpURLAttribute which points to Animancer's documentation.

Methods

Name Value Summary
Awake() void
Update() void