The procedural Tags
script contains constants corresponding to all the GameObject Tags in your project.
Tags Panel
The Tags panel in the Weaver Window allows the procedural script to be disabled if you don't use tags.
Sample Output
// This file was procedurally generated by Weaver. Any modifications will be overwritten.
#pragma warning disable // All.
namespace Weaver
{
/// <summary>This class was procedurally generated by Weaver.</summary>
public static class Tags
{
public const string Untagged = "Untagged";
public const string Respawn = "Respawn";
public const string Finish = "Finish";
public const string EditorOnly = "EditorOnly";
public const string MainCamera = "MainCamera";
public const string Player = "Player";
public const string GameController = "GameController";
}
}