| Introduction | A summary of Weaver's main features and some Frequently Asked Questions. |
| Weaver Window | The Weaver Window can be opened via Window/General/Weaver in the menu. |
| Examples | Weaver includes a series of example scenes located in Assets/Plugins/Weaver/Examples which demonstrate how its various systems can be used to create a simple game. |
| Asset Injection | Static dependency injection allows you to easily create reliable and efficient self-contained systems that need to reference assets. |
| Asset Lists | An AssetList is a ScriptableObject which automatically gathers all assets of a given type in a specific folder into a list. Gathering takes place in the Unity Editor so the list can be loaded efficiently at runtime. |
| Project Constants | Weaver includes several systems which remove the need for magic strings and arbitrary numbers when working with Unity systems, allowing you to write safer and more reliable code. |
| Procedural Assets | You can easily turn any Asset Injection field into a procedural asset using the [ProceduralAsset] attribute. |
| Miscellaneous | Other stuff. |
| Change Log | Feature changes made in each version of Weaver. |