Weaver is a Unity plugin which allows you to avoid using magic strings to reference assets, animations, layers, navigation areas, scenes, and shaders. This makes your code more efficient and robust to improve development productivity as well as runtime performance.

The following table summarises its main features and their availability in Weaver Lite:

Feature Summary Weaver Lite
Asset Injection Attributes like [SerializeField], but for for static fields and properties (including private and readonly ones). Very useful for singletons and other global systems that would normally require some bad practices to set up. Editor-Only
Asset Lists Automatically gather all assets of a specific type in a particular folder into a strongly typed list. Editor-Only
Project Constants Procedurally generated scripts containing constants for animations, layers, navigation areas, scenes, and shaders so that you don't need to use magic strings in your code. Included, but no customisation
Procedural Assets The system used to generate those scripts can be used to generate any type of asset using code: prefabs, meshes, materials, textures, sounds, etc. Fully included
Object Pooling Easily and efficiently reuse objects to improve performance instead of creating and destroying them all the time. Fully included
Source Code Weaver is comprised of two DLLs: Kybernetik.Core.dll contains various general utilities while Weaver.dll contains the main functionality of Weaver itself. The source code is included and this site includes the full API Documentation. Only source of Kybernetik.Core.dll

If you are upgrading from an earlier version of Weaver, the Change Log contains an Upgrade Guide to help you.

[Weaver Lite] [Weaver Pro] [Documentation] [Forum] [Support: mail@kybernetik.com.au]