- When the procedural script folder is deleted (Assets/Weaver), the dialogue box asking where you want to save procedural scripts now also has an option to delete Weaver itself. Some users were previously deleting that folder to remove Weaver from their project without realising that the actual plugin is located in Assets/Plugins/Weaver.
- New Shader Linker system generates a script containing the ID values of all properties and keyword constants in the linked shaders.
- Added support for
Sprite
atlases to the Asset Linker.
- Linker systems (and any other procedural scripts using the
SimpleScriptBuilder
class) will now automatically remove all obsolete members when you build the project.