- Weaver is designed so that you can move it anywhere in your project and specify any Output Directory, however it is recommended that you keep Weaver itself inside the Assets/Plugins folder and the Output Directory outside that folder. Otherwise you may experience unexpected issues.
If you are only using the Project Constants and none of your runtime code references anything else in the
Weavernamespace, you can go to Assets/Plugins/Weaver/Weaver.asmdef and set it to only be used in the Unity Editor to save a small amount of build size.
|Object Pooling||The ObjectPool<T> class allows you to easily and efficiently reuse objects to improve performance.|