Summary
An sample of how to use Animation Jobs in Animancer to apply simple two bone Inverse Kinematics,
even to Generic Rigs which are not supported by Unity's inbuilt IK system.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Samples .Jobs - Base Types
-
- MonoBehaviour
graph BT
Type-->Base0["MonoBehaviour"]
Type["TwoBoneIK"]
class Type type-node
Syntax
[AddComponentMenu(Strings.SamplesMenuPrefix + "Jobs - Two Bone IK")]
[AnimancerHelpUrl(typeof(TwoBoneIK))]
public class TwoBoneIK : MonoBehaviour
Remarks
This sample is based on Unity's
Animation Jobs Samples.
This script sets up the job in place of
TwoBoneIK.cs.
The
Animancer.Samples.Jobs.TwoBoneIKJob
script is almost identical to the original
TwoBoneIKJob.cs.
The Animation Rigging package
has an IK system which is much better than this sample.
Sample:
Two Bone IK
Attributes
Type | Description |
---|---|
AddComponentMenu | |
Animancer |
[Assert-Conditional]
A UnityEngine.HelpURLAttribute which points to Animancer's documentation.
|
Methods
Name | Value | Summary |
---|---|---|
Awake |
void |