Summary
    A wrapper that manages an Animation Job (the 
		Animancer.Samples.Jobs.SimpleLean.Job struct nested inside this class)
    which rotates a set of bones to allow the character to dynamically lean over independantly of their animations.
    - Assembly
 - Animancer
.dll  - Namespace
 - Animancer
.Samples .Jobs  - Interfaces
 - 
									
- IDisposable
 
 - Base Types
 - 
									
- Object
 - AnimancerJob
<SimpleLean .Job > 
 
							graph BT
	Type-->Base0["AnimancerJob<SimpleLean.Job>"]
	Base0-->Base1["Object"]
	Type-.->Interface0["IDisposable"]
	Type["SimpleLean"]
class Type type-node
						
					Syntax
public class SimpleLean : AnimancerJob<SimpleLean.Job>, IDisposable
	Remarks
    The axis around which the bones are rotated can be set to achieve several different effects:
    
			- The right axis allows bending forwards and backwards.
 - The up axis allows turning to either side.
 - The forward axis allows leaning to either side.
 
https://github.com/KybernetikGames/animancer/issues/48#issuecomment-632336377
    
    Sample:
    
    Hit Impacts
    Constructors
Properties
Methods
| Name | Value | Summary | 
|---|---|---|
| Connect | 
								void | |
| Destroy | 
								void | 
									 Destroys the  
								_Playable and restores the graph connection it was intercepting. | 
							
| Disconnect | 
								void |