Summary
A wrapper that manages an Animation Job (the
Animancer.Samples.Jobs.SimpleLean.Job
struct nested inside this class)
which rotates a set of bones to allow the character to dynamically lean over independantly of their animations.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Samples .Jobs - Interfaces
-
- IDisposable
- Base Types
-
- Object
- AnimancerJob
<SimpleLean .Job >
graph BT
Type-->Base0["AnimancerJob<SimpleLean.Job>"]
Base0-->Base1["Object"]
Type-.->Interface0["IDisposable"]
Type["SimpleLean"]
class Type type-node
Syntax
public class SimpleLean : AnimancerJob<SimpleLean.Job>, IDisposable
Remarks
The axis around which the bones are rotated can be set to achieve several different effects:
- The right axis allows bending forwards and backwards.
- The up axis allows turning to either side.
- The forward axis allows leaning to either side.
https://github.com/KybernetikGames/animancer/issues/48#issuecomment-632336377
Sample:
Hit Impacts
Constructors
Properties
Methods
Name | Value | Summary |
---|---|---|
Destroy |
void |
Destroys the
_Playable and restores the graph connection it was intercepting. |