DieState.

CanExitState Property

Summary

[Animancer.FSM.IState.CanExitState] Determines whether the Animancer.FSM.StateMachine`1 can exit this state. Always returns true unless overridden.

Syntax

public override bool CanExitState { get; }

Remarks

Checked by Animancer.FSM.StateMachine`1.CanSetState(`0), Animancer.FSM.StateMachine`1.TrySetState(`0) and Animancer.FSM.StateMachine`1.TryResetState(`0).

Not checked by Animancer.FSM.StateMachine`1.ForceSetState(`0).

Value

Type Description
bool