Summary
[
Animancer.FSM.IState.CanExitState]
Determines whether the Animancer.FSM.StateMachine`1 can exit this state.
Always returns true unless overridden.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Samples .AnimatorControllers .GameKit - Containing Type
- DieState
Syntax
public override bool CanExitState { get; }
Remarks
Checked by
Animancer.FSM.StateMachine`1.CanSetState(`0), Animancer.FSM.StateMachine`1.TrySetState(`0)
and Animancer.FSM.StateMachine`1.TryResetState(`0).
Not checked by Animancer.FSM.StateMachine`1.ForceSetState(`0).
Value
| Type | Description |
|---|---|
| bool |