CharacterState.

CharacterState.StateMachine Class

Summary

A Animancer.FSM.StateMachine`1 with a Animancer.FSM.StateMachine`1.WithDefault.DefaultState.
Assembly
Animancer.dll
Namespace
Animancer.Samples.AnimatorControllers.GameKit
Interfaces
Base Types
graph BT Type-->Base0["StateMachine<CharacterState>.WithDefault"] Base0-->Base1["StateMachine<CharacterState>"] Base1-->Base2["Object"] Type-.->Interface0["IStateMachine"] click Interface0 "/animancer/api/Animancer.FSM/IStateMachine" Type["CharacterState.StateMachine"] class Type type-node

Syntax

[System.Serializable]
public class CharacterState.StateMachine : StateMachine<CharacterState>.WithDefault, IStateMachine

Remarks

See Animancer.FSM.StateMachine`1.WithDefault.InitializeAfterDeserialize if using this class in a serialized field.

Documentation: Default States

Attributes

Type Description
SerializableAttribute

Properties