Summary
Some states (such as
Animancer.Samples.AnimatorControllers.GameKit.AirborneState
) will want to apply their own source of root motion, but
most will just use the root motion from the animations.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Samples .AnimatorControllers .GameKit - Containing Type
- CharacterState
Syntax
public virtual Vector3 RootMotion { get; }
Value
Type | Description |
---|---|
Vector3 |